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Building in public
Step inside real game and software development. Watch the decisions, ask questions, and bring useful lessons back to your own work.
Open Twitch to watch on this screen size.
Finding recent broadcasts…
I broke my game. Git brought it back.
Starving next to food you can't eat
That is not a green screen
An undo button in Stardew inventory?
Why this Stardew speedrunner skips weapon upgrades.
Why monsters want it dark
Picking things up in my game was too hard
I asked chat if I should talk less
My game character could barely see the knife
My trailer gave players the wrong idea
Hunger could expose the hidden monster
Leave the room. Stardew's bombs still hit.
Your game room looks wrong? Add a character.
My monsters can see you in the dark
A viewer helped me fix my game's corn sound02 / Current projects
Real games and tools where experiments, trade-offs, and useful lessons have somewhere concrete to land.
01A chaotic social-deduction party game where villagers brawl, accuse, and survive to expose the monsters hiding among them.
02Interactive stream tools, overlays, goal tracking, and playful systems built to bring audiences into the action.
03An arcade-inspired VR first-person shooter packed with rapid-fire, WarioWare-style shooting minigames.
04A local-first desktop app that turns browser workflows into reusable actions people can click and agents can call.
REAL WORK / LIVE BUILD03 / Building in public
BasedCode is where Seb builds games and software in public. See how decisions get made, ask questions, contribute where useful, and take practical lessons back to your own projects.
Seb Fehr / Developer · game maker · streamer
01 / Find the signal
Watch. Follow.
Build with us.
Twitch is where the work happens live. Discord keeps the conversation going, while every other channel carries useful moments, code, and progress between builds.